Manage everything you carry, store and equip: weapons, tools, vehicles, drugs and trade goods.
How it works
- The materials depot and property storage show only the country you are in. Stock in other countries stays there until you travel.
- Bought or collected materials, drugs and trade goods first sit in unplaced stock. Place them in a house or warehouse to hold for a better price; withdraw them before you sell. Trade goods cannot go in the backpack.
- A new house has 10 storage slots; upgrades raise that. An apartment starts at 5, a warehouse at 100.
- Inventory is split into carried items (on you), stored items (warehouse/crew storage) and active loadouts.
- Weight determines your carrying capacity. Some crimes or travel block if you are overloaded.
- Drugs are stored and shown in inventory and storage as grams; 351 means 351g.
- Item condition degrades with use. Weapons in poor condition perform worse and tools can break.
- At the top of Inventory you can also choose your default crime weapon. Only carried, usable weapons count for that selection.
- Loadouts let you switch quickly between a crime set (tool + weapon) and a travel set (light, minimal valuables).
- On arrest police can confiscate items. Do not carry valuables with a high Wanted Level.
- Drugs in inventory increase the chance of FBI intervention during international travel.
- Crew storage is a safe place to keep items outside your personal carrying risk.
Tips
- Keep your carrying load light when traveling or running a high-arrest-risk crime spree.
- Use loadouts so you always have the right gear equipped for each scenario.
- Check item condition regularly: broken tools silently block crimes without a clear error message.