Build a complete drug operation from raw materials to finished product. Run production chains, manage storage and sell for high margins but serious risks.
How it works
- The drug system uses a photo header plus three tabs: Facilities (upgrade production capacity), Production (active production lines with timer) and Inventory (finished products).
- Buy raw materials via the black market or trade. Combine them in a facility to produce drugs.
- Production timers run while you are offline. No active clicking needed: check back when the timer finishes.
- Finished output stays visible in Production and keeps that facility slot occupied until you collect it; VIP auto-collect processes ready output automatically in the background.
- Storage capacity is limited per facility. When storage is full production stops automatically.
- A darkweb storefront or other facility does not auto-sell finished output: selling still happens manually through the intended sale flow.
- Sell drugs via the black market, Colombia or other special sales locations for the highest margin.
- FBI Heat rises every production cycle and extra on large sales. High heat leads to raid events that can shut down your operation.
- Facility upgrades reduce production time, increase output and expand storage capacity.
- VIP players get a lightning button on production cards: after a confirmation modal, you can buy all missing batch materials in one click.
- Advanced slot and equipment upgrades are tied to the new Narcotics education track (Hydroponics Specialist, Process Electrics Specialist, Clandestine Chemist). Without the required level/certification you cannot progress to the next upgrade tier.
- Drugs in inventory increase confiscation risk during travel and police checks.
Tips
- Upgrade storage before production: full storage stops production and you lose that production time.
- Keep FBI Heat below 50: above that threshold you are actively hunted with heavy raid chances that shut everything down.
- Combine drug sales with smuggling for higher margins and distributed risk.