Start a crew or join existing players to pull off heists together, share storage and become stronger as a unit.
How it works
- Creating a crew costs €10.000. The Crew HQ determines how many members your crew can hold and scales up to 150 members. The leader can invite, kick and start heists.
- Crew benefits: access to large heists, shared storage, teamwork bonus (+10% success per extra member, max +30%) and group chat.
- New crews now start with Crew HQ level 1 and all storage buildings at level 1, including cash storage, so the crew bank and shared storage work immediately.
- Crew car storage now also accepts motorcycles, so land vehicles can be managed together from the same shared crew storage.
- When a crew member gets arrested, crew members now receive a push notification that the player is locked up and waiting for help.
- The crew screen is now grouped into Overview, HQ & Upgrades, Storage, Members, War Room, Crew Missions, Crews and Chat so management feels calmer and more professional.
- Crew Missions shows tier templates, an active run card and recent runs. Leaders/co-leaders can start and resolve; reward claiming and cooldown speedup are handled in the same tab.
- There are extra crew missions with bank-themed operations (night deposit, skim network, armored route, subsidiary vault, reserve vault and clearing house). There is no second casino crew mission alongside Casino Ledger Raid.
- Crew mission rewards come from the server-side mission economy; other players’ bank balances are not debited for these payouts.
- When starting a mission you can now assign a role per crew member (Planner, Enforcer, Logistics, Tech) for team bonuses.
- Active and recent mission cards now also show per-player role contributions with score and any payout multiplier.
- Crew members now also receive push/in-app alerts for mission start, mission result, and when a mission cooldown becomes ready again.
- While a mission cooldown is active you cannot start a new mission; first wait for the remaining cooldown or speed it up with credits.
- For cooldown speedup, you first see the exact credit cost and remaining minutes before you confirm.
- Crew Wars have their own War Room tab inside the crew screen. Only leaders can declare a war and at least 3 crew members are required to participate.
- War types: Kill War, Economy War, Territory War and Total War. Each war moves through preparation, active phase, lockdown and resolution.
- During an active war, participants can perform actions like kills, mugs, sabotage, intel, raids, shields, boosts and territory claims. Targeted actions now let you pick directly from a list of opponent crew members instead of typing a player ID by hand.
- Season points are aggregated into the Crew Wars leaderboard. The War Room also shows standings, recent actions and recent wars for your crew.
- In Territory War and Total War you now claim real Territory regions from the territory system instead of generic placeholder targets.
- Those war regions now also show their strategic value in the War Room: claim bonus, tick points and tags such as harbor, capital or logistics. That makes it immediately clear which regions are worth more than a simple ownership swap.
- Crew Wars no longer picks Territory targets on value tier alone, but also on strategic tags and adjacent pressure from attacker or defender territory. That makes Territory War and Total War feel more like a real frontline than three random claims.
- Heists: Small Bank (2 players, 40%, €10.000-€30.000, 30 min cooldown), Jewelry Store (3 players, 35%, €20.000-€50.000, 45 min), Casino Heist (4 players, 25%, €50.000-€150.000, 2 hrs), Federal Reserve (5 players, 15%, €100.000-€500.000, 6 hrs, +20 FBI Heat).
- For a heist all members must be online at start. If someone is absent the heist fails.
- Failed heist: jail time for everyone, Wanted Level +5, no reward.
- Heist reward is split equally among all participating members.
- Crew chat is available for fast coordination.
- Crew HQ progression: the longer and more active the crew, the more shared upgrades and buffs unlock.
Tips
- New crews can deposit money and use shared storage immediately; after that, focus on upgrades for more capacity instead of a separate starter purchase.
- Check the War Room first to see whether your crew is still on cooldown before trying to declare a new war.
- Coordinate target calls in crew chat so you do not keep farming the same opponent and trip the anti-farm guard.
- Coordinate heist start times in crew chat so everyone is online and nobody is in jail.
- Choose a crew in the same timezone or activity pattern for better heist success rates.
- Use shared crew storage to separate risky goods from your personal inventory.