One hub: contraband trade goods first (flowers, electronics, diamonds, weapons, pharmaceuticals), then the Marketplace tab for player-to-player vehicles and carried tools, plus backpacks, materials, weapons market and ammo.
How it works
- Trade goods tab: one continuous scroll — first the five contraband lines (pricing, caps, risk chips: spoilage, volatility, trip damage, seizure), then your inventory to sell from. Buy/sell uses the /trade API; partial load failures show a warning banner.
- The black market is divided into submarkets: Materials (raw materials), Weapons (firearms and knives), Ammo (ammo per caliber), Vehicles (illegal vehicles).
- Prices and availability vary heavily by country and time. A listing can sell out fast.
- Black market transactions leave no official trail but increase FBI Heat for large purchases.
- Weapons bought here can be used in crimes, PvP and security. Better weapons give higher damage and success chance.
- Filters by category (type, country, price, availability) help you quickly find the right listing.
- You can post your own listings as a seller, including price and quantity. Other players buy from you.
- Listings expire after a certain time if unsold. Monitor your own offers via your profile.
- Marketplace tab: peer-to-peer cash trades. You’ll see other players’ vehicles for sale and carried tools in one feed (country + price filters). Tap Sell item to list a tool you are carrying; My listings shows your active vehicle and tool ads. You cannot buy your own ad. Selling drugs, crypto or special event rewards player-to-player here is not available yet.
Tips
- Trade tab: pull to refresh if a segment fails; watch risk chips and Wanted before risky smuggling runs.
- Buy weapons and ammo in bulk when prices are low: availability is temporary.
- Avoid large black market purchases when FBI Heat is already above 30.
- Marketplace: refresh after listing; only tools in your carried inventory can be placed for sale.